Ozoblockly: Let’s Get Into Code

Ozoblockly: Let’s Get Into Code (Years 5-6)

Overview

Ozoblockly:  Let’s Get Into Code

Ozoblockly: Let’s Get Into Code is a 90 minute program providing further experience for Year 5 and 6 students into the wonderful world of coding and robotics using Ozobots. Ozobot is a tiny robot, measuring 1 inch in height and diameter. It has a photo sensor array which enables it to recognise patterns, lights, colours, and is fully programmable.

Within this program students will be given the opportunity to design instructions (code) for our little Ozobots and take complete control of their behaviour and decision- making ability. To do this students will initially use the Shape-Tracer games to learn how to create programs, calibrate their Ozobot and load and run programs.

Once they have mastered these skills they will be introduced to the program Ozoblockly. This intuitive and easy-to-use program will allow students to design code and fully program the behaviour of Ozobot using straightforward navigation and effects blocks, all the way through to simple and complex loops and basic logic.

Students will be required to write programs that control Ozobots movement and appearance, complete a slot car race and even turn Ozobot into a miniaturised mine cart that needs to find rubies down a mine and return them to the surface.

Ozoblockly: Let’s Get Into Code has been assessed as low risk and is able to be delivered on site in schools.

Curriculum Intent

Ozoblockly:  Let’s Get Into Code

Science

  • Examine the main components of common digital systems and how they may connect together to form networks to transmit data (ACTDIK014)
  • Design, modify and follow simple algorithms involving sequences of steps, branching, and iteration (repetition) (ACTDIP019)
  • Implement digital solutions as simple visual programs involving branching, iteration (repetition), and
    user input (ACTDIP020)
Program Documents

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